Andrew Talbot : comdlg32: Add a break statement to mark a semantic separation.
by Alexandre Julliard 26 Sep '11
by Alexandre Julliard 26 Sep '11
26 Sep '11
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26 Sep '11
1
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Andrew Talbot : d3dcompiler_43: Mark fall-throughs in switch statement.
by Alexandre Julliard 26 Sep '11
by Alexandre Julliard 26 Sep '11
26 Sep '11
1
0
26 Sep '11
1
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André Hentschel : d3d9/tests: Don' t test function directly when reporting GetLastError().
by Alexandre Julliard 26 Sep '11
by Alexandre Julliard 26 Sep '11
26 Sep '11
1
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Alexandre Julliard : winex11: Avoid recomputing the DC format when it hasn' t changed.
by Alexandre Julliard 26 Sep '11
by Alexandre Julliard 26 Sep '11
26 Sep '11
1
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Alexandre Julliard : winex11: Remove redundant pixmap prefix in X_PHYSBITMAP field names.
by Alexandre Julliard 26 Sep '11
by Alexandre Julliard 26 Sep '11
26 Sep '11
1
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Alexandre Julliard : winex11: Pre-compute the color shifts for the supported XRender formats.
by Alexandre Julliard 26 Sep '11
by Alexandre Julliard 26 Sep '11
26 Sep '11
1
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Matteo Bruni : wined3d: When creating a new shader, check shader type and version.
by Alexandre Julliard 26 Sep '11
by Alexandre Julliard 26 Sep '11
26 Sep '11
1
0
26 Sep '11
1
0