1
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1
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Henri Verbeet : wined3d: Don' t depend on device internals in fragment_pipeline.alloc_private().
by Alexandre Julliard 29 Oct '12
by Alexandre Julliard 29 Oct '12
29 Oct '12
1
0
Józef Kucia : d3dx9: Rename copy_simple_data to convert_argb_pixels.
by Alexandre Julliard 29 Oct '12
by Alexandre Julliard 29 Oct '12
29 Oct '12
1
0
Józef Kucia : d3dx9: Rename point_filter_simple_data to point_filter_argb_pixels.
by Alexandre Julliard 29 Oct '12
by Alexandre Julliard 29 Oct '12
29 Oct '12
1
0
29 Oct '12
1
0
Józef Kucia : d3dx9: A simple copy isn' t enough when a color key is provided.
by Alexandre Julliard 29 Oct '12
by Alexandre Julliard 29 Oct '12
29 Oct '12
1
0
Józef Kucia : d3dx9: Correct the FIXME message in ID3DXFont::GetGlyphData.
by Alexandre Julliard 29 Oct '12
by Alexandre Julliard 29 Oct '12
29 Oct '12
1
0
29 Oct '12
1
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Sam Edwards : opengl32: Fix outline-font glyphs rendering with incorrect front faces.
by Alexandre Julliard 29 Oct '12
by Alexandre Julliard 29 Oct '12
29 Oct '12
1
0