1
0
Henri Verbeet : wined3d: Explicitly check the shader type in shader_glsl_texldl().
by Alexandre Julliard 16 Oct '12
by Alexandre Julliard 16 Oct '12
16 Oct '12
1
0
Henri Verbeet : wined3d: Explicitly check the shader type in shader_glsl_mov().
by Alexandre Julliard 16 Oct '12
by Alexandre Julliard 16 Oct '12
16 Oct '12
1
0
16 Oct '12
1
0
Henri Verbeet : ddraw: Get rid of some fallback code in CreateSurface().
by Alexandre Julliard 16 Oct '12
by Alexandre Julliard 16 Oct '12
16 Oct '12
1
0
Henri Verbeet : ddraw: Just implement ddraw7_RestoreDisplayMode() on top of wined3d_set_adapter_display_mode().
by Alexandre Julliard 16 Oct '12
by Alexandre Julliard 16 Oct '12
16 Oct '12
1
0
Nikolay Sivov : ole32: Cleanup IMarshal interface of proxy manager.
by Alexandre Julliard 16 Oct '12
by Alexandre Julliard 16 Oct '12
16 Oct '12
1
0
Nikolay Sivov : ole32: Cleanup IClientSecurity interface of a proxy manager .
by Alexandre Julliard 16 Oct '12
by Alexandre Julliard 16 Oct '12
16 Oct '12
1
0
16 Oct '12
1
0
Daniel Jelinski : comctl32: Do not send TVN_ITEMEXPANDING when expanding item with no children.
by Alexandre Julliard 16 Oct '12
by Alexandre Julliard 16 Oct '12
16 Oct '12
1
0