Marcus Meissner : kernel32: Buffer size is in characters (Coverity).
by Alexandre Julliard 15 Oct '12
by Alexandre Julliard 15 Oct '12
15 Oct '12
1
0
Marcus Meissner : winefile: Check index before buffer overread (Coverity).
by Alexandre Julliard 15 Oct '12
by Alexandre Julliard 15 Oct '12
15 Oct '12
1
0
Marcus Meissner : winex11.drv: Free bitmap info after being done (Coverity) .
by Alexandre Julliard 15 Oct '12
by Alexandre Julliard 15 Oct '12
15 Oct '12
1
0
15 Oct '12
1
0
15 Oct '12
1
0
Henri Verbeet : wined3d: Use the correct relative address for constant buffers in the GLSL shader backend .
by Alexandre Julliard 15 Oct '12
by Alexandre Julliard 15 Oct '12
15 Oct '12
1
0
1
0
Henri Verbeet : wined3d: Use a common function for parsing SM4 source and destination parameters.
by Alexandre Julliard 15 Oct '12
by Alexandre Julliard 15 Oct '12
15 Oct '12
1
0
Henri Verbeet : wined3d: Introduce a structure for shader register indices.
by Alexandre Julliard 15 Oct '12
by Alexandre Julliard 15 Oct '12
15 Oct '12
1
0
15 Oct '12
1
0