Henri Verbeet : d3d10core: Implement d3d10_device_OMSetDepthStencilState().
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
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Henri Verbeet : d3d10core: Implement d3d10_device_OMGetDepthStencilState().
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
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Henri Verbeet : wined3d: Just return the surface from wined3d_device_get_surface_from_dc().
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
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Henri Verbeet : wined3d: wined3d_swapchain_set_window() never fails.
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
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Henri Verbeet : wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend.
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
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André Hentschel : winedbg: Improve and add branch operators for Thumb2 disassembler.
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
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André Hentschel : winedbg: Add special register processing operators to Thumb2 disassembler.
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
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André Hentschel : winedbg: Add hint operators to Thumb2 disassembler.
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
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André Hentschel : winedbg: Add control operators to Thumb2 disassembler.
by Alexandre Julliard 03 Oct '12
by Alexandre Julliard 03 Oct '12
03 Oct '12
1
0
1
0