Nikolay Sivov : dwrite: Store render params properties and implement accessing methods.
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
01 Oct '12
1
0
Nikolay Sivov : dwrite: Forward CreateRenderingParams() to CreateMonitorRenderingParams() with primary monitor.
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
Henri Verbeet : d3d10: Implement d3d10_effect_depth_stencil_variable_GetDepthStencilState().
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
Henri Verbeet : d3d10: Implement d3d10_effect_rasterizer_variable_GetRasterizerState().
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
Henri Verbeet : wined3d: Just return the surface from wined3d_device_get_render_target().
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
Henri Verbeet : wined3d: Just return the surface from wined3d_device_get_depth_stencil().
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
Henri Verbeet : ddraw: Properly release the ddraw reference when the last interface is released in ddraw_surface_release_iface ().
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
Huw Davies : gdi32: Correctly map the 256-level bitmap to the 5, 17 and 65-level bitmaps.
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0
Alexandre Julliard : user32: Always flush window surfaces in PeekMessage, even with PM_NOYIELD.
by Alexandre Julliard 01 Oct '12
by Alexandre Julliard 01 Oct '12
01 Oct '12
1
0