Henri Verbeet : d3d10core: Implement d3d10_sampler_state_GetDesc().
by Alexandre Julliard 12 Dec '12
by Alexandre Julliard 12 Dec '12
12 Dec '12
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Henri Verbeet : d3d10core: Only create unique sampler state objects.
by Alexandre Julliard 12 Dec '12
by Alexandre Julliard 12 Dec '12
12 Dec '12
1
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Henri Verbeet : d3d10core/tests: Add a small test for ID3D10Device_CreateSamplerState().
by Alexandre Julliard 12 Dec '12
by Alexandre Julliard 12 Dec '12
12 Dec '12
1
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Ken Thomases : winspool: Close read end of pipe in parent so we can detect child termination.
by Alexandre Julliard 12 Dec '12
by Alexandre Julliard 12 Dec '12
12 Dec '12
1
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1
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Piotr Caban : msvcrt: Fixed floating point numbers printing when flags.Sign =' '.
by Alexandre Julliard 12 Dec '12
by Alexandre Julliard 12 Dec '12
12 Dec '12
1
0
12 Dec '12
1
0
12 Dec '12
1
0
1
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