1
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Stefan Dösinger : d3d9/tests: Skip some texture transform tests if shaders are unsupported.
by Alexandre Julliard 06 Dec '12
by Alexandre Julliard 06 Dec '12
06 Dec '12
1
0
Stefan Dösinger : d3d9/tests: Give the texture transform test a defined colorop.
by Alexandre Julliard 06 Dec '12
by Alexandre Julliard 06 Dec '12
06 Dec '12
1
0
Stefan Dösinger : d3d9/tests: Move the clipplane + shader test inside the capability check.
by Alexandre Julliard 06 Dec '12
by Alexandre Julliard 06 Dec '12
06 Dec '12
1
0
06 Dec '12
1
0
06 Dec '12
1
0
Alexandre Julliard : wined3d: Call wglSwapBuffers through the GL driver function table.
by Alexandre Julliard 06 Dec '12
by Alexandre Julliard 06 Dec '12
06 Dec '12
1
0
06 Dec '12
1
0
06 Dec '12
1
0
Piotr Caban : msvcr: Move msvcrXX specific functions implementation to msvcr100.
by Alexandre Julliard 06 Dec '12
by Alexandre Julliard 06 Dec '12
06 Dec '12
1
0