12 Mar '12
1
0
Henri Verbeet : wined3d: Pass correctly offset pointers to surface_cpu_blt_compressed().
by Alexandre Julliard 12 Mar '12
by Alexandre Julliard 12 Mar '12
12 Mar '12
1
0
Henri Verbeet : wined3d: surface_cpu_blt() should always receive valid source and destination rectangles.
by Alexandre Julliard 12 Mar '12
by Alexandre Julliard 12 Mar '12
12 Mar '12
1
0
Henri Verbeet : wined3d: Also recognise the "classic" Mesa Nouveau driver for GeForce 4 and earlier cards.
by Alexandre Julliard 12 Mar '12
by Alexandre Julliard 12 Mar '12
12 Mar '12
1
0
Henri Verbeet : wined3d: GL_MAX_TEXTURE_COORDS_ARB is not available without ARB_fragment_program.
by Alexandre Julliard 12 Mar '12
by Alexandre Julliard 12 Mar '12
12 Mar '12
1
0
12 Mar '12
1
0
Alexandre Julliard : server: Create some kernel notification events.
by Alexandre Julliard 12 Mar '12
by Alexandre Julliard 12 Mar '12
12 Mar '12
1
0
09 Mar '12
1
0
Matteo Bruni : wined3d: Clamp fog coordinate in the ARB backend too.
by Alexandre Julliard 09 Mar '12
by Alexandre Julliard 09 Mar '12
09 Mar '12
1
0
1
0