Alexandre Julliard : opengl32: Use proper handles for GL contexts and pass a context pointer to the WGL driver functions .
by Alexandre Julliard 29 Jun '12
by Alexandre Julliard 29 Jun '12
29 Jun '12
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Alexandre Julliard : opengl32: Move checks of the context thread id to opengl32.
by Alexandre Julliard 29 Jun '12
by Alexandre Julliard 29 Jun '12
29 Jun '12
1
0
Alexandre Julliard : opengl32: Don' t allow making a thread current in multiple threads.
by Alexandre Julliard 29 Jun '12
by Alexandre Julliard 29 Jun '12
29 Jun '12
1
0
Alexandre Julliard : opengl32: Make the WGL driver context-specific.
by Alexandre Julliard 29 Jun '12
by Alexandre Julliard 29 Jun '12
29 Jun '12
1
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Piotr Caban : msvcp90: Implement remaining functions in basic_stringbuf< char> class.
by Alexandre Julliard 29 Jun '12
by Alexandre Julliard 29 Jun '12
29 Jun '12
1
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Henri Verbeet : wined3d: Use the device name stored in the adapter in wined3d_set_adapter_display_mode ().
by Alexandre Julliard 29 Jun '12
by Alexandre Julliard 29 Jun '12
29 Jun '12
1
0
Henri Verbeet : wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier ().
by Alexandre Julliard 29 Jun '12
by Alexandre Julliard 29 Jun '12
29 Jun '12
1
0
29 Jun '12
1
0
29 Jun '12
1
0
29 Jun '12
1
0