20 Jul '12
1
0
Matteo Bruni : d3dcompiler: "void" is not a plain scalar data type.
by Alexandre Julliard 20 Jul '12
by Alexandre Julliard 20 Jul '12
20 Jul '12
1
0
1
0
Alexandre Julliard : opengl32: Add supported wgl extension functions to the OpenGL function table.
by Alexandre Julliard 20 Jul '12
by Alexandre Julliard 20 Jul '12
20 Jul '12
1
0
Alexandre Julliard : opengl32: Add a mechanism for managing different types of OpenGL handles.
by Alexandre Julliard 20 Jul '12
by Alexandre Julliard 20 Jul '12
20 Jul '12
1
0
Alexandre Julliard : opengl32: Use proper handles for PBuffers instead of raw pointers.
by Alexandre Julliard 20 Jul '12
by Alexandre Julliard 20 Jul '12
20 Jul '12
1
0
Alexandre Julliard : winex11: Remove unused fields in the PBuffer object.
by Alexandre Julliard 20 Jul '12
by Alexandre Julliard 20 Jul '12
20 Jul '12
1
0
Alexandre Julliard : winex11: Get rid of the glGetIntegerv wrapper.
by Alexandre Julliard 20 Jul '12
by Alexandre Julliard 20 Jul '12
20 Jul '12
1
0
Alexandre Julliard : wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
by Alexandre Julliard 20 Jul '12
by Alexandre Julliard 20 Jul '12
20 Jul '12
1
0
1
0