21 Sep '12
1
0
Henri Verbeet : d3d10: Implement d3d10_effect_shader_variable_GetVertexShader().
by Alexandre Julliard 21 Sep '12
by Alexandre Julliard 21 Sep '12
21 Sep '12
1
0
Henri Verbeet : wined3d: wined3d_device_set_vertex_declaration() never fails.
by Alexandre Julliard 21 Sep '12
by Alexandre Julliard 21 Sep '12
21 Sep '12
1
0
Henri Verbeet : wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
by Alexandre Julliard 21 Sep '12
by Alexandre Julliard 21 Sep '12
21 Sep '12
1
0
Henri Verbeet : wined3d: Simplify shader_glsl_destroy() control flow a bit.
by Alexandre Julliard 21 Sep '12
by Alexandre Julliard 21 Sep '12
21 Sep '12
1
0
Vincent Povirk : gdiplus: Implement LineCapSquare in GdipWidenPath.
by Alexandre Julliard 21 Sep '12
by Alexandre Julliard 21 Sep '12
21 Sep '12
1
0
Vincent Povirk : gdiplus: Properly set the first point to start when widening open figures.
by Alexandre Julliard 21 Sep '12
by Alexandre Julliard 21 Sep '12
21 Sep '12
1
0
21 Sep '12
1
0
Dmitry Timoshkov : windowscodecs: Avoid unnecessary memory allocations.
by Alexandre Julliard 21 Sep '12
by Alexandre Julliard 21 Sep '12
21 Sep '12
1
0
21 Sep '12
1
0