20 Sep '12
1
0
1
0
Henri Verbeet : d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
by Alexandre Julliard 20 Sep '12
by Alexandre Julliard 20 Sep '12
20 Sep '12
1
0
Henri Verbeet : d3d10: Get rid of the unused idx_offset field from struct d3d10_effect_object.
by Alexandre Julliard 20 Sep '12
by Alexandre Julliard 20 Sep '12
20 Sep '12
1
0
Henri Verbeet : wined3d: wined3d_device_set_scissor_rect() never fails.
by Alexandre Julliard 20 Sep '12
by Alexandre Julliard 20 Sep '12
20 Sep '12
1
0
Henri Verbeet : wined3d: wined3d_device_get_scissor_rect() never fails.
by Alexandre Julliard 20 Sep '12
by Alexandre Julliard 20 Sep '12
20 Sep '12
1
0
Henri Verbeet : wined3d: Merge the glsl_vshader_private and glsl_pshader_private structures.
by Alexandre Julliard 20 Sep '12
by Alexandre Julliard 20 Sep '12
20 Sep '12
1
0
20 Sep '12
1
0
Francois Gouget : kernel32/tests: Add more FormatMessage() line wrapping tests.
by Alexandre Julliard 20 Sep '12
by Alexandre Julliard 20 Sep '12
20 Sep '12
1
0
Francois Gouget : kernel32: Replace the format_message() helper macro with a static function.
by Alexandre Julliard 20 Sep '12
by Alexandre Julliard 20 Sep '12
20 Sep '12
1
0