14 Nov '13
1
0
14 Nov '13
1
0
Frédéric Delanoy : comctl32/tests: Use BOOL type where appropriate.
by Alexandre Julliard 14 Nov '13
by Alexandre Julliard 14 Nov '13
14 Nov '13
1
0
Henri Verbeet : ddraw: Set WINED3D_SURFACE_PIN_SYSMEM directly in ddraw_surface_create_texture().
by Alexandre Julliard 14 Nov '13
by Alexandre Julliard 14 Nov '13
14 Nov '13
1
0
Henri Verbeet : ddraw: Move the surface desc fixups from ddraw_surface_init () to ddraw_surface_create_texture().
by Alexandre Julliard 14 Nov '13
by Alexandre Julliard 14 Nov '13
14 Nov '13
1
0
Henri Verbeet : ddraw: Pass the ddraw texture to ddraw_surface_init().
by Alexandre Julliard 14 Nov '13
by Alexandre Julliard 14 Nov '13
14 Nov '13
1
0
Henri Verbeet : ddraw: Set the cube map flags for the root surface in ddraw_surface_create_texture () as well.
by Alexandre Julliard 14 Nov '13
by Alexandre Julliard 14 Nov '13
14 Nov '13
1
0
14 Nov '13
1
0
Rico Schüller : d3d10/tests: Enable DepthEnable for reproducible results.
by Alexandre Julliard 14 Nov '13
by Alexandre Julliard 14 Nov '13
14 Nov '13
1
0
1
0