Stefan Dösinger : wined3d: Use the map binding to reload surfaces on palette changes.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
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Stefan Dösinger : wined3d: Use the map binding to reload surfaces on color key changes.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
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Ken Thomases : winemac: Clear the latentDisplayModes instance variable before realizing the latent modes.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
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1
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Ken Thomases : winemac: For ChangeDisplaySettingsEx(), if caller didn' t specify, prefer non-interlaced and unstretched modes.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
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Henri Verbeet : wined3d: Place the cursor texture in the default pool.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
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Henri Verbeet : wined3d: Place the logo texture in the default pool.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
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Henri Verbeet : wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
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Henri Verbeet : wined3d: Make rebind_fbo in struct wined3d_context a bitfield.
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
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Henri Verbeet : ddraw: Pass the monitor to the callback in ddraw_enumerate_secondary_devices().
by Alexandre Julliard 10 Jan '14
by Alexandre Julliard 10 Jan '14
10 Jan '14
1
0