Nikolay Sivov : gameux: Use CLSIDFromString() instead of shell32 equivalent.
by Alexandre Julliard 06 Oct '14
by Alexandre Julliard 06 Oct '14
06 Oct '14
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Henri Verbeet : d2d1: Implement d2d_d3d_render_target_DrawTextLayout().
by Alexandre Julliard 06 Oct '14
by Alexandre Julliard 06 Oct '14
06 Oct '14
1
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Ken Thomases : winemac: Don' t invalidate the window shadow on every draw if it' s merely shaped and not color-keyed or using per-pixel alpha.
by Alexandre Julliard 03 Oct '14
by Alexandre Julliard 03 Oct '14
03 Oct '14
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Ken Thomases : winemac: Properly ignore attempts to set a window' s shape to its current shape.
by Alexandre Julliard 03 Oct '14
by Alexandre Julliard 03 Oct '14
03 Oct '14
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Henri Verbeet : wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8.
by Alexandre Julliard 03 Oct '14
by Alexandre Julliard 03 Oct '14
03 Oct '14
1
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Henri Verbeet : wined3d: Introduce a separate function for WINED3D_CT_CK_B8G8R8X8.
by Alexandre Julliard 03 Oct '14
by Alexandre Julliard 03 Oct '14
03 Oct '14
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