01 Dec '14
1
0
Marcus Meissner : server: Initialize the _len parts to 0 (Coverity).
by Alexandre Julliard 01 Dec '14
by Alexandre Julliard 01 Dec '14
01 Dec '14
1
0
01 Dec '14
1
0
Henri Verbeet : wined3d: Assign the name to the correct signature in pixelshader_init().
by Alexandre Julliard 01 Dec '14
by Alexandre Julliard 01 Dec '14
01 Dec '14
1
0
Henri Verbeet : wined3d: Unbind shader resource views in state_unbind_resources().
by Alexandre Julliard 01 Dec '14
by Alexandre Julliard 01 Dec '14
01 Dec '14
1
0
Henri Verbeet : wined3d: Keep a reference to the resource in shader resource views.
by Alexandre Julliard 01 Dec '14
by Alexandre Julliard 01 Dec '14
01 Dec '14
1
0
Henri Verbeet : d2d1: Make "transform" in d2d_d3d_render_target_Clear() const.
by Alexandre Julliard 01 Dec '14
by Alexandre Julliard 01 Dec '14
01 Dec '14
1
0
Henri Verbeet : d2d1: Implement d2d_d3d_render_target_CreateBitmapBrush().
by Alexandre Julliard 01 Dec '14
by Alexandre Julliard 01 Dec '14
01 Dec '14
1
0
01 Dec '14
1
0
1
0