Michael Müller : shell32: Create profile directories available in Vista and above.
by Alexandre Julliard 04 Aug '14
by Alexandre Julliard 04 Aug '14
04 Aug '14
1
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Henri Verbeet : wined3d: Add constant buffer support to the GLSL shader backend.
by Alexandre Julliard 04 Aug '14
by Alexandre Julliard 04 Aug '14
04 Aug '14
1
0
04 Aug '14
1
0
Henri Verbeet : wined3d: Make the "desc" parameter to wined3d_buffer_create() const.
by Alexandre Julliard 04 Aug '14
by Alexandre Julliard 04 Aug '14
04 Aug '14
1
0
Henri Verbeet : wined3d: Get rid of the get_drawable_size() callback in struct wined3d_surface.
by Alexandre Julliard 04 Aug '14
by Alexandre Julliard 04 Aug '14
04 Aug '14
1
0
Henri Verbeet : wined3d: Move the "draw_binding" field from struct wined3d_surface to struct wined3d_resource.
by Alexandre Julliard 04 Aug '14
by Alexandre Julliard 04 Aug '14
04 Aug '14
1
0
04 Aug '14
1
0
Bruno Jesus : rsaenh: The RC2 algorithm from Base provider supports only 40 bit keys.
by Alexandre Julliard 04 Aug '14
by Alexandre Julliard 04 Aug '14
04 Aug '14
1
0
04 Aug '14
1
0
David Hedberg : shell32: Mask out attributes we didn' t ask for in ShellItem::GetAttributes.
by Alexandre Julliard 04 Aug '14
by Alexandre Julliard 04 Aug '14
04 Aug '14
1
0