Sebastian Lackner : ntdll: Do not check if object was signaled after user APC in server_select.
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Alexandre Julliard : makefiles: Read variable definitions from the top makefile instead of using Make.vars.in.
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Alexandre Julliard : makefiles: Get rid of the support for updating a makefile in place.
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Alexandre Julliard : makefiles: Avoid running config.status when not necessary.
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Stefan Dösinger : wined3d: Only set GL_DEPTH_TEXTURE_MODE_ARB if ARB_depth_texture is supported.
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Riccardo Bortolato : d3d9: Replace wined3d_surface_get_render_target_data with wined3d_texture_blt in d3d9_device_GetRenderTargetData.
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Józef Kucia : d3d11: Do not store ID3D11Device pointer in d3d11_immediate_context.
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_GSSetShader().
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_IASetVertexBuffers().
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_CopyResource().
by Alexandre Julliard 23 Oct '15
by Alexandre Julliard 23 Oct '15
23 Oct '15
1
0