Grazvydas Ignotas : include: Use fabsf implementation when available.
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
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Grazvydas Ignotas : include: Expose some more implemented math functions.
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
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Gerald Pfeifer : d3d8: Adjust D3DCOLOR_ARGB to avoid shift overflow.
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
0
Michael Stefaniuc : ddraw/tests: Test the return of DrawPrimitive().
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
0
1
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Riccardo Bortolato : d3d9: Replace wined3d_surface_preload with wined3d_texture_preload.
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
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Riccardo Bortolato : d3d9: Replace wined3d_surface_get_resource with wined3d_texture_get_sub_resource in d3d9_device_ColorFill.
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
0
Riccardo Bortolato : d3d9: Replace wined3d_surface_blt with wined3d_texture_blt in d3d9_device_StretchRect.
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
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Józef Kucia : d3d11: Implement d3d10_device_CreateShaderResourceView1().
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
0
Józef Kucia : d3d10_1/tests: Port test_create_shader_resource_view() from d3d10core.
by Alexandre Julliard 20 Oct '15
by Alexandre Julliard 20 Oct '15
20 Oct '15
1
0