Riccardo Bortolato : d3d8: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d8_device_GetFrontBuffer.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
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Riccardo Bortolato : d3d9: Call wined3d_swapchain_get_front_buffer_data instead of wined3d_device_get_front_buffer_data in d3d9_device_GetFrontBuffer.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Riccardo Bortolato : wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Riccardo Bortolato : wined3d: Make wined3d_device_set_cursor_properties work with wined3d_texture and sub_resource_index.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Riccardo Bortolato : wined3d: Introduce a new wined3d_texture_blt function.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Józef Kucia : d3d11: Implement ID3D10ShaderResourceView1 interface.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Józef Kucia : d3d10core/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Józef Kucia : d3d11/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Józef Kucia : dxgi: Make dxgi_swapchain_SetFullscreenState() hotpatchable.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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Dmitry Timoshkov : user32: Always call BeginPaint/ EndPaint when handling a WM_PAINT message for the button.
by Alexandre Julliard 19 Oct '15
by Alexandre Julliard 19 Oct '15
19 Oct '15
1
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