Matteo Bruni : wined3d: Fully initialize partially written varyings in SM3 shaders.
by Alexandre Julliard 13 Oct '15
by Alexandre Julliard 13 Oct '15
13 Oct '15
1
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13 Oct '15
1
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Matteo Bruni : d3d8/tests: Add helpers to avoid multiple readbacks of the render target surface.
by Alexandre Julliard 13 Oct '15
by Alexandre Julliard 13 Oct '15
13 Oct '15
1
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Matteo Bruni : d3d8/tests: Use the new readback helpers in test_pointsize( ).
by Alexandre Julliard 13 Oct '15
by Alexandre Julliard 13 Oct '15
13 Oct '15
1
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Dmitry Timoshkov : mshtml: Handle memory allocation failure when creating IOleUndoManager.
by Alexandre Julliard 12 Oct '15
by Alexandre Julliard 12 Oct '15
12 Oct '15
1
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Sebastian Lackner : ntdll: Implement RtlIsCriticalSectionLocked[ByThread].
by Alexandre Julliard 12 Oct '15
by Alexandre Julliard 12 Oct '15
12 Oct '15
1
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Sebastian Lackner : gdi32: Use RtlIsCriticalSectionLockedByThread to check lock owner.
by Alexandre Julliard 12 Oct '15
by Alexandre Julliard 12 Oct '15
12 Oct '15
1
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Sebastian Lackner : user32: Use RtlIsCriticalSectionLockedByThread to check lock owner.
by Alexandre Julliard 12 Oct '15
by Alexandre Julliard 12 Oct '15
12 Oct '15
1
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Sebastian Lackner : vcomp: Use RtlIsCriticalSectionLockedByThread to check lock owner.
by Alexandre Julliard 12 Oct '15
by Alexandre Julliard 12 Oct '15
12 Oct '15
1
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Bruno Jesus : ws2_32/tests: Add WSAEnumNameSpaceProviders[A|W] tests.
by Alexandre Julliard 12 Oct '15
by Alexandre Julliard 12 Oct '15
12 Oct '15
1
0