07 Oct '15
1
0
Dmitry Timoshkov : oleview: Always check return value of SendMessage( TVM_GETITEM).
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
Riccardo Bortolato : wined3d: Pass a wined3d_box to wined3d_surface_map..
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
Riccardo Bortolato : wined3d: Introduce new wined3d_texture_(un) map functions.
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
Riccardo Bortolato : wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
Riccardo Bortolato : d3d8: Make use of wined3d_texture_unmap in d3d8_volume_UnlockBox.
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
Riccardo Bortolato : d3d8: Don' t use a wined3d_volume in d3d8_volume_GetDesc.
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
Matteo Bruni : wined3d: Store supported varyings count in d3d_limits.
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
Matteo Bruni : wined3d: Avoid reading uninitialized texcoord varyings in FFP replacement fragment shaders.
by Alexandre Julliard 07 Oct '15
by Alexandre Julliard 07 Oct '15
07 Oct '15
1
0
07 Oct '15
1
0