05 Oct '15
1
0
Józef Kucia : d3d11: Implement {d3d10, d3d11}_geometry_shader_GetDevice().
by Alexandre Julliard 05 Oct '15
by Alexandre Julliard 05 Oct '15
05 Oct '15
1
0
Józef Kucia : d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.
by Alexandre Julliard 05 Oct '15
by Alexandre Julliard 05 Oct '15
05 Oct '15
1
0
05 Oct '15
1
0
Józef Kucia : d3d11: Implement d3d11_device_CreateDepthStencilState().
by Alexandre Julliard 05 Oct '15
by Alexandre Julliard 05 Oct '15
05 Oct '15
1
0
Józef Kucia : d3d11/tests: Port test_create_depthstencil_state() from d3d10core.
by Alexandre Julliard 05 Oct '15
by Alexandre Julliard 05 Oct '15
05 Oct '15
1
0
Matteo Bruni : wined3d: Avoid the deprecated syntax for SM3 varyings on core profile.
by Alexandre Julliard 05 Oct '15
by Alexandre Julliard 05 Oct '15
05 Oct '15
1
0
Matteo Bruni : wined3d: Avoid the builtin fog coordinate varying on core profile.
by Alexandre Julliard 05 Oct '15
by Alexandre Julliard 05 Oct '15
05 Oct '15
1
0
05 Oct '15
1
0
05 Oct '15
1
0