Józef Kucia : d3d11/tests: Port test_fragment_coords( ) from d3d10core.
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
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Józef Kucia : d3d11: Implement d3d11_immediate_context_UpdateSubresource().
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
0
Józef Kucia : d3d11/tests: Port test_update_subresource() from d3d10core.
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_GSSetConstantBuffers().
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
0
Józef Kucia : d3d11: Implement d3d11_immediate_context_GSSetShaderResources().
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
0
Martin Storsjo : ucrtbase: Hook up _seh_filter_exe and _seh_filter_dll.
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
0
Jacek Caban : ntdll: Return STATUS_PENDING in NtNotifyChangeKey if async notify is performed.
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
0
09 Nov '15
1
0
09 Nov '15
1
0
Jacek Caban : ntdll: Added NtNotifyChangeMultipleKeys implementation.
by Alexandre Julliard 09 Nov '15
by Alexandre Julliard 09 Nov '15
09 Nov '15
1
0