Henri Verbeet : d2d1: Implement d2d_factory_CreateDrawingStateBlock().
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
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Henri Verbeet : d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateBuffer().
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
0
Henri Verbeet : d3d10core: Get rid of the "partial stub" FIXME in d3d10_device_CreateTexture2D().
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
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Henri Verbeet : wined3d: Apply modifiers after floatBitsToInt()/ floatBitsToUint() in shader_glsl_add_src_param().
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
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Nikolay Sivov : dwrite: Use vertical variants in GetGlyphs() when appropriate.
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
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1
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Mark Harmstone : comctl32: Do not call HEADER_FillItemFrame twice in a row.
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
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Mark Harmstone : comctl32: Themed buttons should not draw in System if font unset.
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
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1
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Michael Stefaniuc : msvcrt: Avoid identical if and else bodies (PVS-Studio ).
by Alexandre Julliard 18 Feb '15
by Alexandre Julliard 18 Feb '15
18 Feb '15
1
0