23 Mar '15
1
0
23 Mar '15
1
0
Henri Verbeet : wined3d: Store shader output signatures as a wined3d_shader_signature structure.
by Alexandre Julliard 23 Mar '15
by Alexandre Julliard 23 Mar '15
23 Mar '15
1
0
Henri Verbeet : wined3d: Store shader input signatures as a wined3d_shader_signature structure.
by Alexandre Julliard 23 Mar '15
by Alexandre Julliard 23 Mar '15
23 Mar '15
1
0
Henri Verbeet : wined3d: Merge some common shader initialization code into shader_init().
by Alexandre Julliard 23 Mar '15
by Alexandre Julliard 23 Mar '15
23 Mar '15
1
0
Henri Verbeet : wined3d: Take the input slot into account when handling WINED3D_APPEND_ALIGNED_ELEMENT.
by Alexandre Julliard 23 Mar '15
by Alexandre Julliard 23 Mar '15
23 Mar '15
1
0
Henri Verbeet : d3d10core: Also pass unused input layout elements to wined3d.
by Alexandre Julliard 23 Mar '15
by Alexandre Julliard 23 Mar '15
23 Mar '15
1
0
Stefan Dösinger : ddraw: Update the palette before presents to the NULL window.
by Alexandre Julliard 23 Mar '15
by Alexandre Julliard 23 Mar '15
23 Mar '15
1
0
Stefan Dösinger : ddraw/tests: The testbot applies color keying without a key.
by Alexandre Julliard 23 Mar '15
by Alexandre Julliard 23 Mar '15
23 Mar '15
1
0
23 Mar '15
1
0