Michael Stefaniuc : ws2_32: Avoid using bitwise operations on BOOLs ( PVS-Studio).
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
10 Mar '15
1
0
Henri Verbeet : d3d10core: Implement d3d10_rasterizer_state_SetPrivateDataInterface().
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
Henri Verbeet : d3d10core: Implement d3d10_rasterizer_state_SetPrivateData ().
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
Henri Verbeet : d3d10core: Implement d3d10_rasterizer_state_GetPrivateData ().
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
Henri Verbeet : d3d10core: Implement d3d10_sampler_state_SetPrivateData().
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
Henri Verbeet : d3d10core: Implement d3d10_sampler_state_SetPrivateDataInterface().
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
Bernhard Übelacker : wined3d: Recognize Nvidia GeForce 8100 with Nouveau driver (bug).
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
Stefan Dösinger : wined3d: Properly up-scale WINED3DFMT_R5G5_SNORM_L6_UNORM.
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0
Stefan Dösinger : wined3d: Improve the unsigned emulation of WINED3DFMT_R5G5_SNORM_L6_UNORM.
by Alexandre Julliard 10 Mar '15
by Alexandre Julliard 10 Mar '15
10 Mar '15
1
0