Henri Verbeet : wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend.
by Alexandre Julliard 15 Apr '15
by Alexandre Julliard 15 Apr '15
15 Apr '15
1
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Henri Verbeet : d2d1: Take the world transform into account when calculating the bitmap brush texcoord transform.
by Alexandre Julliard 15 Apr '15
by Alexandre Julliard 15 Apr '15
15 Apr '15
1
0
15 Apr '15
1
0
1
0
Andrew Eikum : dsound: Stricter validation for formats in secondary buffers.
by Alexandre Julliard 14 Apr '15
by Alexandre Julliard 14 Apr '15
14 Apr '15
1
0
1
0
1
0
14 Apr '15
1
0
Igor Kotrasinski : dsound: Fix conning formula to correctly interpolate volume.
by Alexandre Julliard 14 Apr '15
by Alexandre Julliard 14 Apr '15
14 Apr '15
1
0
Henri Verbeet : d3d9/tests: Test D3DPRESENT_PARAMETERS after a successful reset.
by Alexandre Julliard 14 Apr '15
by Alexandre Julliard 14 Apr '15
14 Apr '15
1
0