Matteo Bruni : wined3d: Store the directional light direction in the lightDirn field.
by Alexandre Julliard 28 Apr '15
by Alexandre Julliard 28 Apr '15
28 Apr '15
1
0
Matteo Bruni : wined3d: Use struct wined3d_vec4 to store the light position and direction.
by Alexandre Julliard 28 Apr '15
by Alexandre Julliard 28 Apr '15
28 Apr '15
1
0
Matteo Bruni : wined3d: Don't use the builtin FFP uniforms for the lights.
by Alexandre Julliard 28 Apr '15
by Alexandre Julliard 28 Apr '15
28 Apr '15
1
0
1
0
28 Apr '15
1
0
Huw Davies : comctl32: Move the style change code to the TB_SETSTYLE handler.
by Alexandre Julliard 28 Apr '15
by Alexandre Julliard 28 Apr '15
28 Apr '15
1
0
Huw Davies : comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc.
by Alexandre Julliard 28 Apr '15
by Alexandre Julliard 28 Apr '15
28 Apr '15
1
0
28 Apr '15
1
0
Michael Stefaniuc : dmloader: Use the generic DirectMusicObject implementation for DMContainer.
by Alexandre Julliard 28 Apr '15
by Alexandre Julliard 28 Apr '15
28 Apr '15
1
0
Michael Stefaniuc : dmloader/tests: Add more DirectMusicCollection tests.
by Alexandre Julliard 28 Apr '15
by Alexandre Julliard 28 Apr '15
28 Apr '15
1
0