Henri Verbeet : d3drm: Also validate face indices against the vertex count in load_mesh_data() ( Valgrind).
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
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Henri Verbeet : d3drm/tests: Release the material after a GetGroupMaterial () call in test_MeshBuilder() (Valgrind).
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
1
0
Sebastian Lackner : krnl386.exe16: Do not omit mandatory argument for VirtualProtect.
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
1
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Sebastian Lackner : ntdll: Do not omit mandatory argument for VirtualProtect.
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
1
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Sebastian Lackner : winedevice: Do not omit mandatory argument for VirtualProtect.
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
1
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Aric Stewart : setupapi: Restore close brace before using guid string as reg key.
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
1
0
04 May '15
1
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Francois Gouget : ddraw/tests: Fix compilation on systems that don' t support nameless union.
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
1
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Francois Gouget : wined3d: Add a trailing '\n' to a generated shader line.
by Alexandre Julliard 04 May '15
by Alexandre Julliard 04 May '15
04 May '15
1
0
1
0