Matteo Bruni : wined3d: Always enable GL_PROGRAM_POINT_SIZE in the GLSL backend.
by Alexandre Julliard 03 Jun '15
by Alexandre Julliard 03 Jun '15
03 Jun '15
1
0
Matteo Bruni : wined3d: Clamp per-vertex point size in vertex shaders.
by Alexandre Julliard 03 Jun '15
by Alexandre Julliard 03 Jun '15
03 Jun '15
1
0
Nikolay Sivov : winex11: Remove unreachable XFreePixmap(), mask_pixmap is always NULL on failure (Coverity).
by Alexandre Julliard 03 Jun '15
by Alexandre Julliard 03 Jun '15
03 Jun '15
1
0
1
0
03 Jun '15
1
0
1
0
02 Jun '15
1
0
02 Jun '15
1
0
Akihiro Sagawa : shell32: Skip buffer allocation when querying drop file numbers.
by Alexandre Julliard 02 Jun '15
by Alexandre Julliard 02 Jun '15
02 Jun '15
1
0
Akihiro Sagawa : mciqtz32: Watch the player thread while waiting a player task.
by Alexandre Julliard 02 Jun '15
by Alexandre Julliard 02 Jun '15
02 Jun '15
1
0