Henri Verbeet : d2d1: Introduce a separate function to construct pixel shader constant buffers for brushes.
by Alexandre Julliard 14 Jul '15
by Alexandre Julliard 14 Jul '15
14 Jul '15
1
0
Henri Verbeet : d2d1: Implement d2d_d3d_render_target_FillGeometry().
by Alexandre Julliard 14 Jul '15
by Alexandre Julliard 14 Jul '15
14 Jul '15
1
0
14 Jul '15
1
0
Dmitry Timoshkov : gdiplus: Move the burden of supporting GIF encoding to the WIC backend.
by Alexandre Julliard 14 Jul '15
by Alexandre Julliard 14 Jul '15
14 Jul '15
1
0
Dmitry Timoshkov : windowscodecs/tests: Add some tests for loading truncated GIF images.
by Alexandre Julliard 14 Jul '15
by Alexandre Julliard 14 Jul '15
14 Jul '15
1
0
Dmitry Timoshkov : windowscodecs: Don' t fail to decode GIF if an image has been already loaded.
by Alexandre Julliard 14 Jul '15
by Alexandre Julliard 14 Jul '15
14 Jul '15
1
0
14 Jul '15
1
0
1
0
Dmitry Timoshkov : include: Add support for NtCurrentTeb and PSDK compiler in 64-bit mode.
by Alexandre Julliard 14 Jul '15
by Alexandre Julliard 14 Jul '15
14 Jul '15
1
0
Dmitry Timoshkov : winex11.drv: On KeymapNotify event also sychronize WinKey state.
by Alexandre Julliard 14 Jul '15
by Alexandre Julliard 14 Jul '15
14 Jul '15
1
0