Aaryaman Vasishta : d3drm: Add stubs for IDirect3DRMTexture methods.
by Alexandre Julliard 25 Aug '15
by Alexandre Julliard 25 Aug '15
25 Aug '15
1
0
25 Aug '15
1
0
Jacek Caban : ntdll: Added new pid debug channel to append process id to debug output.
by Alexandre Julliard 25 Aug '15
by Alexandre Julliard 25 Aug '15
25 Aug '15
1
0
25 Aug '15
1
0
1
0
Henri Verbeet : d3d11: Make "layers" static in D3D11CoreRegisterLayers().
by Alexandre Julliard 25 Aug '15
by Alexandre Julliard 25 Aug '15
25 Aug '15
1
0
Henri Verbeet : d3d11: Use the IUnknown implementation from the d3d11 interface.
by Alexandre Julliard 25 Aug '15
by Alexandre Julliard 25 Aug '15
25 Aug '15
1
0
Henri Verbeet : d2d1: Avoid leaking "object" on an error path in d2d_factory_CreateWicBitmapRenderTarget() (Coverity).
by Alexandre Julliard 25 Aug '15
by Alexandre Julliard 25 Aug '15
25 Aug '15
1
0
25 Aug '15
1
0
1
0