Matteo Bruni : wined3d: Add a real implementation of wined3d_check_device_multisample_type().
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
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Matteo Bruni : wined3d: Fail texture creation when invalid multisample settings are specified.
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
0
Matteo Bruni : d3d9/tests: Extend test_checkdevicemultisampletype().
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
0
Matteo Bruni : d3d9/tests: Test the creation of render targets with invalid multisample settings.
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
0
Matteo Bruni : d3d8/tests: Port test_checkdevicemultisampletype() from d3d9.
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
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Matteo Bruni : d3d8/tests: Test the creation of render targets with invalid multisample settings.
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
0
Józef Kucia : wined3d: Validate render state in wined3d_device_set_render_state().
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
0
Józef Kucia : ddraw: Return DDERR_INVALIDPARAMS for render states >= D3DSTATE_OVERRIDE_BIAS.
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
0
1
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Andrew Eikum : ntdll: Implement SystemLogicalProcessorInformationEx.
by Alexandre Julliard 28 Jan '16
by Alexandre Julliard 28 Jan '16
28 Jan '16
1
0