24 Nov '16
1
0
24 Nov '16
1
0
24 Nov '16
1
0
Henri Verbeet : wined3d: Properly check for the required extensions before selecting the GLSL FFP implementations.
by Alexandre Julliard 23 Nov '16
by Alexandre Julliard 23 Nov '16
23 Nov '16
1
0
Henri Verbeet : wined3d: Don' t require the ARB program shader backend for the ARB fragment program FFP implementation.
by Alexandre Julliard 23 Nov '16
by Alexandre Julliard 23 Nov '16
23 Nov '16
1
0
Henri Verbeet : wined3d: Prefer shader backends that support both vertex and fragment shaders over ones that support only either.
by Alexandre Julliard 23 Nov '16
by Alexandre Julliard 23 Nov '16
23 Nov '16
1
0
Nikolay Sivov : shell32: Use interface pointers instead of a pointer to implementation structure.
by Alexandre Julliard 23 Nov '16
by Alexandre Julliard 23 Nov '16
23 Nov '16
1
0
Michael Stefaniuc : winepulse: Avoid casting a COM object to an interface.
by Alexandre Julliard 23 Nov '16
by Alexandre Julliard 23 Nov '16
23 Nov '16
1
0
Daniel Lehman : gdi32: Initialize rgbReserved to zero in SetDIBColorTable.
by Alexandre Julliard 23 Nov '16
by Alexandre Julliard 23 Nov '16
23 Nov '16
1
0
Daniel Lehman : oleaut32/tests: Fix type descriptions leak (valgrind).
by Alexandre Julliard 23 Nov '16
by Alexandre Julliard 23 Nov '16
23 Nov '16
1
0