09 Dec '16
1
0
09 Dec '16
1
0
09 Dec '16
1
0
09 Dec '16
1
0
Józef Kucia : wined3d: Extract create_texture_view() function from shader resource views.
by Alexandre Julliard 09 Dec '16
by Alexandre Julliard 09 Dec '16
09 Dec '16
1
0
Józef Kucia : d3d11/tests: Add test showing that depth/stencil UAVs are not allowed.
by Alexandre Julliard 09 Dec '16
by Alexandre Julliard 09 Dec '16
09 Dec '16
1
0
Józef Kucia : wined3d: Extract get_texture_view_target() from wined3d_shader_resource_view_init( ).
by Alexandre Julliard 09 Dec '16
by Alexandre Julliard 09 Dec '16
09 Dec '16
1
0
Józef Kucia : wined3d: Do not try to create texture views for depth slices.
by Alexandre Julliard 09 Dec '16
by Alexandre Julliard 09 Dec '16
09 Dec '16
1
0
Józef Kucia : wined3d: Create texture views for unordered access views.
by Alexandre Julliard 09 Dec '16
by Alexandre Julliard 09 Dec '16
09 Dec '16
1
0
Huw Davies : user32/tests: Add a test to show that released cache DCs are disabled.
by Alexandre Julliard 09 Dec '16
by Alexandre Julliard 09 Dec '16
09 Dec '16
1
0