Stefan Dösinger : wined3d: Simplify FBO cleanup on resource destruction.
by Alexandre Julliard 24 Feb '16
by Alexandre Julliard 24 Feb '16
24 Feb '16
1
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Stefan Dösinger : wined3d: Check multisampling compatibility before finding the FBO key.
by Alexandre Julliard 24 Feb '16
by Alexandre Julliard 24 Feb '16
24 Feb '16
1
0
24 Feb '16
1
0
Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_swapchain_GetBackBuffer().
by Alexandre Julliard 24 Feb '16
by Alexandre Julliard 24 Feb '16
24 Feb '16
1
0
Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_LockRect().
by Alexandre Julliard 24 Feb '16
by Alexandre Julliard 24 Feb '16
24 Feb '16
1
0
Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_UnlockRect().
by Alexandre Julliard 24 Feb '16
by Alexandre Julliard 24 Feb '16
24 Feb '16
1
0
Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_parent() in d3d9_texture_2d_GetSurfaceLevel().
by Alexandre Julliard 24 Feb '16
by Alexandre Julliard 24 Feb '16
24 Feb '16
1
0
Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_parent in d3d9_texture_cube_LockRect ().
by Alexandre Julliard 24 Feb '16
by Alexandre Julliard 24 Feb '16
24 Feb '16
1
0
1
0
1
0