Henri Verbeet : ddraw: Get the texture format from the texture in d3d_device3_GetRenderState().
by Alexandre Julliard 29 Feb '16
by Alexandre Julliard 29 Feb '16
29 Feb '16
1
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Henri Verbeet : ddraw: Get the texture format from the texture in d3d_device3_SetRenderState().
by Alexandre Julliard 29 Feb '16
by Alexandre Julliard 29 Feb '16
29 Feb '16
1
0
Henri Verbeet : ddraw: Get the texture format from the texture in d3d_device3_SetTexture().
by Alexandre Julliard 29 Feb '16
by Alexandre Julliard 29 Feb '16
29 Feb '16
1
0
Henri Verbeet : wined3d: Introduce wined3d_texture_get_sub_resource_desc() .
by Alexandre Julliard 29 Feb '16
by Alexandre Julliard 29 Feb '16
29 Feb '16
1
0
Henri Verbeet : ddraw: Use wined3d_texture_get_sub_resource_desc() in ddraw_surface_create().
by Alexandre Julliard 29 Feb '16
by Alexandre Julliard 29 Feb '16
29 Feb '16
1
0
Henri Verbeet : d3d8: Use wined3d_texture_get_sub_resource_desc() in d3d8_device_CopyRects().
by Alexandre Julliard 29 Feb '16
by Alexandre Julliard 29 Feb '16
29 Feb '16
1
0
29 Feb '16
1
0
Sebastian Lackner : wined3d: Fix TRACE in wined3d_texture_update_desc function.
by Alexandre Julliard 29 Feb '16
by Alexandre Julliard 29 Feb '16
29 Feb '16
1
0
29 Feb '16
1
0
1
0