Sebastian Lackner : ntdll: Check ContextFlags before restoring registers on x86_64.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
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Sebastian Lackner : ntdll: Receive debug registers from server on x86_64.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
0
Hans Leidekker : dnsapi: Add a stub implementation of DnsFlushResolverCacheEntry_A/UTF8/W.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
0
Józef Kucia : d3d9: Implement d3d9_device_CreateDepthStencilSurfaceEx().
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
0
Alistair Leslie-Hughes : msi: Allow PathEdit controls to be updated.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
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Alistair Leslie-Hughes : msi: Refreh controls after spawned dialog is closed.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
0
Matteo Bruni : wined3d: Regenerate FFP replacement VS on changes to the normal attribute in the vertex declaration.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
0
Henri Verbeet : wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
0
Stefan Dösinger : wined3d: Prepare GL textures in surface_load_ds_location.
by Alexandre Julliard 03 Feb '16
by Alexandre Julliard 03 Feb '16
03 Feb '16
1
0
1
0