Aric Stewart : winejoystick.drv: Initialize unhandled dwPOV to JOY_POVCENTERED.
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Aric Stewart : winejoystick.drv: Gracefully handle polling an unplugged device.
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Henri Verbeet : d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_texture_3d_GetLevelDesc().
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Henri Verbeet : wined3d: Use a single allocation for texture sub-resource objects.
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in wined3d_texture_update_desc().
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in texture2d_prepare_texture().
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Henri Verbeet : wined3d: Avoid surface_from_resource() in swapchain_gl_frontbuffer_updated().
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Henri Verbeet : wined3d: Avoid volume_from_resource() in texture3d_prepare_texture().
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Henri Verbeet : wined3d: Store surface/ volume buffer objects in the sub-resource structure.
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0
Stefan Dösinger : wined3d: Cleanup sub-resource buffer objects in wined3d_texture_cleanup().
by Alexandre Julliard 03 Mar '16
by Alexandre Julliard 03 Mar '16
03 Mar '16
1
0