Henri Verbeet : wined3d: Pass wined3d_ivec4 structures to wined3d_device_set_ps_consts_i().
by Alexandre Julliard 17 May '16
by Alexandre Julliard 17 May '16
17 May '16
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Henri Verbeet : wined3d: Pass wined3d_ivec4 structures to wined3d_device_get_ps_consts_i().
by Alexandre Julliard 17 May '16
by Alexandre Julliard 17 May '16
17 May '16
1
0
Henri Verbeet : wined3d: Emit position / attribute 0 last in draw_primitive_immediate_mode().
by Alexandre Julliard 17 May '16
by Alexandre Julliard 17 May '16
17 May '16
1
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Stefan Dösinger : wined3d: Use wined3d_texture_prepare_location() in wined3d_texture_update_desc().
by Alexandre Julliard 17 May '16
by Alexandre Julliard 17 May '16
17 May '16
1
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Stefan Dösinger : wined3d: Discard the backbuffer in swapchain_gl_present() with the "discard" swap effect.
by Alexandre Julliard 17 May '16
by Alexandre Julliard 17 May '16
17 May '16
1
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1
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1
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Francois Gouget : riched20/tests: Fix a spelling error in an editor comment.
by Alexandre Julliard 17 May '16
by Alexandre Julliard 17 May '16
17 May '16
1
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Józef Kucia : d3d10core/tests: Check all sub-resources in check_texture_* functions.
by Alexandre Julliard 17 May '16
by Alexandre Julliard 17 May '16
17 May '16
1
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17 May '16
1
0