21 Jun '16
1
0
Michael Stefaniuc : amstream: Use SetRect() instead of open coding it.
by Alexandre Julliard 21 Jun '16
by Alexandre Julliard 21 Jun '16
21 Jun '16
1
0
1
0
Henri Verbeet : wined3d: Don't bother with glGetError() if we have ARB_DEBUG_OUTPUT.
by Alexandre Julliard 21 Jun '16
by Alexandre Julliard 21 Jun '16
21 Jun '16
1
0
Henri Verbeet : wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW.
by Alexandre Julliard 21 Jun '16
by Alexandre Julliard 21 Jun '16
21 Jun '16
1
0
Henri Verbeet : wined3d: Resolve "load_base_vertex_index" in wined3d_cs_exec_draw().
by Alexandre Julliard 21 Jun '16
by Alexandre Julliard 21 Jun '16
21 Jun '16
1
0
Henri Verbeet : wined3d: Send shader resource view destruction through the command stream.
by Alexandre Julliard 21 Jun '16
by Alexandre Julliard 21 Jun '16
21 Jun '16
1
0
Henri Verbeet : wined3d: Send rendertarget view destruction through the command stream.
by Alexandre Julliard 21 Jun '16
by Alexandre Julliard 21 Jun '16
21 Jun '16
1
0
21 Jun '16
1
0
Jacek Caban : mshtml: Added IHTMLDocument2::put_domain implementation.
by Alexandre Julliard 21 Jun '16
by Alexandre Julliard 21 Jun '16
21 Jun '16
1
0