Michael Stefaniuc : d3dx10/tests: Use SetRect() instead of open coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
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Michael Stefaniuc : d3dx9/tests: Use SetRect() instead of coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Michael Stefaniuc : cards: Use SetRect() instead of open coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Michael Stefaniuc : d3d9/tests: Use SetRect() instead of open coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Michael Stefaniuc : d3d10core/tests: Use SetRect() instead of open coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Michael Stefaniuc : wined3d: Use SetRect() instead of open coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Benjamin Hodgetts : wined3d: Add Intel Iris chips to identification list.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Michael Stefaniuc : mciavi32: Use SetRect() instead of open coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Michael Stefaniuc : strmbase: Use SetRect() instead of open coding it.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0
Aaryaman Vasishta : d3drm: Use a table in d3drm3_CreateObject() to create objects in a generic manner.
by Alexandre Julliard 03 Jul '16
by Alexandre Julliard 03 Jul '16
03 Jul '16
1
0