01 Aug '16
1
0
Aaryaman Vasishta : d3drm/tests: Add QueryInterface tests for IDirect3DRMViewport*.
by Alexandre Julliard 01 Aug '16
by Alexandre Julliard 01 Aug '16
01 Aug '16
1
0
Aaryaman Vasishta : d3drm: Implement IDirect3DRMViewport*::GetDevice.
by Alexandre Julliard 01 Aug '16
by Alexandre Julliard 01 Aug '16
01 Aug '16
1
0
01 Aug '16
1
0
1
0
Matteo Bruni : wined3d: Also check BLENDWEIGHT for immediate mode fallback.
by Alexandre Julliard 01 Aug '16
by Alexandre Julliard 01 Aug '16
01 Aug '16
1
0
Matteo Bruni : d3d9/tests: Add a vertex blending test with D3DCOLOR weights.
by Alexandre Julliard 01 Aug '16
by Alexandre Julliard 01 Aug '16
01 Aug '16
1
0
Matteo Bruni : wined3d: Swizzle D3DCOLOR attributes in the GLSL FFP replacement when necessary.
by Alexandre Julliard 01 Aug '16
by Alexandre Julliard 01 Aug '16
01 Aug '16
1
0
Michael Stefaniuc : wined3d: Use SetRect() instead of open coding it.
by Alexandre Julliard 01 Aug '16
by Alexandre Julliard 01 Aug '16
01 Aug '16
1
0
01 Aug '16
1
0