Stefan Dösinger : ddraw: Fix offscreen flag handling in TransformVertices.
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
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Stefan Dösinger : ddraw: Validate the input data in TransformVertices.
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
Stefan Dösinger : ddraw/tests: Extend TransformVertices invalid data tests.
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
Nikolay Sivov : dxgi: Use texture pointer instead of resource pointer for DXGI surface.
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
Henri Verbeet : ddraw: Use resource mapping functions in d3d_device7_DrawPrimitiveStrided().
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
Henri Verbeet : ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitiveStrided ().
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
Henri Verbeet : ddraw: Use resource mapping functions in d3d_device7_DrawIndexedPrimitiveVB().
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
Henri Verbeet : d3d8: Use resource mapping functions in d3d8_device_DrawPrimitiveUP().
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
Henri Verbeet : d3d8: Use resource mapping functions in d3d8_device_DrawIndexedPrimitiveUP().
by Alexandre Julliard 01 Sep '16
by Alexandre Julliard 01 Sep '16
01 Sep '16
1
0
1
0