1
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1
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Henri Verbeet : wined3d: Do not evict the system memory copy in buffer_create_buffer_object().
by Alexandre Julliard 30 Jan '17
by Alexandre Julliard 30 Jan '17
30 Jan '17
1
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Henri Verbeet : wined3d: Do not upload data in buffer_create_buffer_object ().
by Alexandre Julliard 30 Jan '17
by Alexandre Julliard 30 Jan '17
30 Jan '17
1
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Henri Verbeet : wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.
by Alexandre Julliard 30 Jan '17
by Alexandre Julliard 30 Jan '17
30 Jan '17
1
0
Henri Verbeet : wined3d: Try to avoid stalling on dynamic buffer maps.
by Alexandre Julliard 30 Jan '17
by Alexandre Julliard 30 Jan '17
30 Jan '17
1
0
Henri Verbeet : wined3d: Return success in wined3d_buffer_load_location() when the location is already current.
by Alexandre Julliard 30 Jan '17
by Alexandre Julliard 30 Jan '17
30 Jan '17
1
0
30 Jan '17
1
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Jacek Caban : ntdll: Check input buffer before server_read_file call and don' t touch event on error.
by Alexandre Julliard 30 Jan '17
by Alexandre Julliard 30 Jan '17
30 Jan '17
1
0
Jacek Caban : ntdll: Check output buffer before server_write_file call.
by Alexandre Julliard 30 Jan '17
by Alexandre Julliard 30 Jan '17
30 Jan '17
1
0