Huw Davies : ole32: Don' t clear the dirty flag when saving to another storage.
by Alexandre Julliard 08 Dec '17
by Alexandre Julliard 08 Dec '17
08 Dec '17
1
0
1
0
Matteo Bruni : wined3d: Fix shader_resource_view_generate_mipmaps() with texture views.
by Alexandre Julliard 08 Dec '17
by Alexandre Julliard 08 Dec '17
08 Dec '17
1
0
Matteo Bruni : wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views.
by Alexandre Julliard 08 Dec '17
by Alexandre Julliard 08 Dec '17
08 Dec '17
1
0
08 Dec '17
1
0
Józef Kucia : wined3d: Avoid calling removed/ deprecated GL functions in SetupForBlit().
by Alexandre Julliard 08 Dec '17
by Alexandre Julliard 08 Dec '17
08 Dec '17
1
0
1
0
Józef Kucia : d3d11/tests: Run depth bias test on smaller render targets.
by Alexandre Julliard 08 Dec '17
by Alexandre Julliard 08 Dec '17
08 Dec '17
1
0
Hans Leidekker : webservices: Store the async context directly in struct receive_message.
by Alexandre Julliard 08 Dec '17
by Alexandre Julliard 08 Dec '17
08 Dec '17
1
0
Hans Leidekker : webservices: Don' t require specific writer state for element mappings in WsWriteType.
by Alexandre Julliard 08 Dec '17
by Alexandre Julliard 08 Dec '17
08 Dec '17
1
0