Jacek Caban : server: Create async object in flush request handler.
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
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Henri Verbeet : wined3d: Parse the shader version in shader_sm4_init().
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
21 Feb '17
1
0
Henri Verbeet : wined3d: Explicitly pass the byte-code format to shader creation functions (AFL).
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
Henri Verbeet : wined3d: Store used pixel shader input registers as a bitmap (AFL).
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
Henri Verbeet : wined3d: Validate WINED3DSPR_TEXCRDOUT indices in shader_get_registers_used() (AFL ).
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
Henri Verbeet : wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
by Alexandre Julliard 21 Feb '17
by Alexandre Julliard 21 Feb '17
21 Feb '17
1
0
1
0
21 Feb '17
1
0
1
0