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10 Feb '17
1
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10 Feb '17
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Józef Kucia : d3d11: Do not keep mutex locked when D3D11_BUFFER_DESC validation fails.
by Alexandre Julliard 10 Feb '17
by Alexandre Julliard 10 Feb '17
10 Feb '17
1
0
10 Feb '17
1
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1
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10 Feb '17
1
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Henri Verbeet : d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateRenderTarget().
by Alexandre Julliard 10 Feb '17
by Alexandre Julliard 10 Feb '17
10 Feb '17
1
0
Henri Verbeet : d3d8: Do not modify the "surface" pointer for D3DFMT_UNKNOWN in d3d8_device_CreateDepthStencilSurface().
by Alexandre Julliard 10 Feb '17
by Alexandre Julliard 10 Feb '17
10 Feb '17
1
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1
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